Wednesday, January 9, 2008

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Friday, January 4, 2008

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Thursday, December 27, 2007

Warning sounded over 'flirting robots'




Those entering online dating forums risk having more than their hearts stolen.

A program that can mimic online flirtation and then extract personal information from its unsuspecting conversation partners is making the rounds in Russian chat forums, according to security software firm PC Tools.

The artificial intelligence of CyberLover's automated chats is good enough that victims have a tough time distinguishing the "bot" from a real potential suitor, PC Tools said. The software can work quickly too, establishing up to 10 relationships in 30 minutes, PC Tools said. It compiles a report on every person it meets complete with name, contact information, and photos.

"As a tool that can be used by hackers to conduct identity fraud, CyberLover demonstrates an unprecedented level of social engineering," PC Tools senior malware analyst Sergei Shevchenko said in a statement.

Among CyberLover's creepy features is its ability to offer a range of different profiles from "romantic lover" to "sexual predator." It can also lead victims to a "personal" Web site, which could be used to deliver malware, PC Tools said.

Although the program is currently targeting Russian Web sites, PC Tools is urging people in chat rooms and social networks elsewhere to be on the alert for such attacks. Their recommendations amount to just good sense in general, such as avoiding giving out personal information and using an alias when chatting online. The software company believes that CyberLover's creators plan to make it available worldwide in February.

Robot chatters are just one type of social-engineering attack that uses trickery rather than a software flaw to access victim's valuable information. Such attacks have been on the rise and are predicted to continue to grow.

Update 4:10 p.m. PST: Mike Greene, vice president of product strategy at PC Tools, said that the company learned of CyberLover's existence earlier this week as part of its regular monitoring of IRC chat rooms and other places where talk about malware takes place.

Greene said that it is hard to tell how prevalent use of the program is in Russia.

"We don't have exact statistics, but I think it's early on," he said.

Greene said that the perceived anonymity of the Internet has desensitized people to the fact that information disclosed in an online chat can cause real-world damage.

"People are used to not opening attachments or maybe not clicking on a link that shows up in their IM," he said. "But this emulates a real conversation, so you more are likely to give over personal information, click on a link or send your photograph."

Physics of the iPod awarded Nobel Prize


Albert Fert
of France and Peter Grünberg of Germany were awarded the 2007 Nobel Prize in Physics on Tuesday for a discovery that has shrunk the size of hard disks found in computers, iPods and other digital devices.

The duo discovered a totally new physical effect that has let the computer industry develop sensitive reading tools for information stored on computer hard drives from the tiniest laptops to portable music and video players.

"The MP3 and iPod industry would not have existed without this discovery," Borje Johansson, a member of the Royal Swedish Academy of Sciences, said. "You would not have an iPod without this effect."


In its citation, the Nobel academy said the discovery could also be considered "one of the first real applications of the promising field of nanotechnology," the science dedicated to building materials from the molecular level.

"Applications of this phenomenon have revolutionized techniques for retrieving data from hard disks," the prize citation said. "The discovery also plays a major role in various magnetic sensors as well as for the development of a new generation of electronics."

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The announcement also broke a streak of American wins from 2000-2006 that saw 20 people awarded the prize, of whom 16 were U.S. citizens or did their work at U.S. laboratories and universities.

The last time no Americans were awarded the physics prize was in 1999, when Gerardus 't Hooft and Martinus Veltman, both of the Netherlands, were honored for "elucidating the quantum structure of electroweak interactions in physics."

Phillip Schewe, a physicist and spokesman for the American Institute of Physics, said this year's prize honored "a terrific combination of great physics and huge practical application."

"I can hardly think of an application that has a bigger bang than the magnetic hard drive industry," Schewe added. "Every one of us probably owns three or four or five devices, probably more, that depend on billions of bits of information stored on something the size of a dime."

Fert, 69, is a professor at the Université Paris-Sud and scientific director of Unité Mixte de Physique CNRS/Thalès in Orsay, France. Grünberg, 68, is a professor at the Institute of Solid State Research in Jülich, Germany.

In 1988, the pair independently discovered the physical effect known as giant magnetoresistance, or GMR. In this effect, very weak changes in magnetism generate larger changes in electrical resistance. This is how information stored magnetically on a hard disk can be converted to electrical signals that the computer reads.

Both realized at an early stage that their discoveries would have a huge impact. In his first scientific publication on the effect, Fert predicted it would generate important applications.

"You can never predict in physics," he said in an interview. "You can somewhat in maths, but in physics, you can never be sure of what you dream up," adding that he has seen the fruit of his labors in more mundane situations, too.

"These days when I go to my grocer and see him type on a computer, I say 'Wow! He's using something I put together in my mind,' " Fert said. "It's wonderful."

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Grünberg went a step further and filed a patent as he was writing his first scientific publication on the discovery, the academy said.

Speaking to reporters in Germany, Grünberg was elated but said he was not surprised.

"Because I have received a lot of awards, I was often asked: 'When will the big award come?' " he told reporters. He said with a wink that he made sure to be at his office Tuesday morning "because one knows that Stockholm usually calls at around 11:30 a.m."

Grünberg will share the 10 million kronor, or $1.5 million, prize with Fert.

It was not the first time both men were honored for their research. Earlier this year, they won the 23rd annual Japan Prize given out by the Science and Technology Foundation of Japan and shared a ¥50 million, or $425,000, cash prize.


On Monday, Mario Capecchi and Oliver Smithies, of the United States, and Martin Evans, of Britain, were awarded the 2007 Nobel Prize in Physiology or Medicine for groundbreaking stem cell research.

Prizes for chemistry, literature, peace and economics will be announced through Oct. 15.

The peace award is announced in Oslo, while the other prizes are announced in Stockholm. The prizes were established in the will of the Swedish industrialist Alfred Nobel.

The prizes are always presented to the recipients on the Dec. 10 anniversary of Nobel's death in 1896.
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Making The Virtual World Real

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An Israeli company, 3DV Systems, is unveiling technology that lets electronic gamers use their body as a controller for a wide variety of videogames. The technology relies on an inexpensive camera, called a Zcam, that connects to computers and game consoles via a USB cable. The camera picks up changes in light reflected off objects at high speed (namely 60 frames a second) and translates those into videogame commands.

Although the technology will not be commercially available until next year, 3DV Systems says it will price its camera much like Webcams, which typically cost between $50 and $100.

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To demonstrate the system, 3DV Systems Chief Executive Zvika Klier held his arms in front of him as if he were grasping a steering wheel and used his thumb to pull an imaginary trigger. In an onscreen computer flight simulation game, virtual bombs dropped from a plane onto a town below.

“The camera calls for completely new types of game play," Klier declares.

Klier's choice of demonstration was just an accident. He and his management team have extensive experience in the Israeli military. His previous company, GammaSense, developed nuclear material sensors for U.S. homeland security. 3DV counts Silicon Valley's prestigious Kleiner Perkins Caufield and Byers among its investors, along with Rafael Development, a holding company with close ties to the Israeli Ministry of Defense. 3DV has been working on depth-sensing technology for years and released its first such camera in 2000. Only now has the company been able to squeeze the technology into a small--and cheap--enough camera that it could be sold to gamers.

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Klier also showed off a computer boxing game. On a computer screen, Klier's body appeared in front of a fierce, virtual opponent. The challenge punched; Klier ducked. As the real-world Klier threw punch combinations, so did the virtual image. The camera can recognize left and right and up and down motions, as well as movement either away or toward the camera. It can pick up the flick of a small finger or a wildly swinging limb. The system can also insert a background video--such as a tropical paradise or war-torn game landscape--behind the virtual player.

Nintendo (other-otc: NTDOY - news - people ), Sony (nyse: SNE - news - people ) and Microsoft (nasdaq: MSFT - news - people ), makers of the major gaming platforms, have all expressed some interest in "gesture gaming." Nintendo’s simple Wii remotes popularized the concept. Both Sony and Microsoft both sell Webcams that bring video of gamers onscreen with a few limited motion-recognition features. "Wii has been very helpful in creating public awareness about how much better games can be if they are intuitive," Klier says.

But waving the Wii remote as a virtual tennis racket or baseball bat is a far cry from the total-body immersion Klier wants to see. "The Wii tracks motion at one or two points. But what about your head?" he says."What about dancing and body language? Think about [online virtual world] 'Second Life,' where you can fly and wave at people."

Pure Networks

Getting hardware makers and software developers onboard to publish games for a new interface--such as one without familiar controllers--is difficult, however. Klier says he's in talks with "major" hardware and software companies about making systems compatible with Zcam. Last March, a prototype of the Zcam was part of a demonstration of innovative technologies at Microsoft's annual TechFest. Klier hopes the camera will be ready for mass manufacturing in the middle of 2008, ideally in association with a gaming system or existing consumer electronics brand.

3DV is among dozens of game interface companies struggling to team up with established hardware and software gaming businesses. In March 2007, San Francisco-based Emotiv Systems announced its game interface controller--a skullcap that lets players control action in a game with brainwaves (see "Future Play"). Nine months later, the company still has announced no partnerships.

"Competitors are not a threat to my business--the biggest threat is that the market isn't ready for us as fast as it could be," Klier says.

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